Chip Patterson trained and worked in architecture before switching focus to video-game art in 1993. Since then he has developed many titles for multiple platforms and has learned the unique craft of building video games. Currently, Chip is working with Certain Affinity as a “Map Lead”, mentor and individual contributor.  

Prior to Certain Affinity Chip worked with Disney Interactive on “Epic Mickey II” creating next generation textures. Before that, Chip worked as an Art Development Manager at Vigil Games on “Dark Millennium Online” and helped wrap up “Darksiders II”. Prior to that Chip oversaw the development life of multiple architecture modular sets on “Richard Garriott's Tabula Rasa”. Chip has experience managing teams, is educated in agile development techniques and has a passion for building well-crafted virtual worlds.  


game experience


Certain Affinity
October 2012 to present
Sr Environment Artist/Map Lead
Managing art development on various multi-player maps
Art Lead on "Age of Booty - Tactics"

Junction Point

April 2012 to present
Sr Environment Artist
Created new and refined existing textures for Wii, Xbox and PS3.

Vigil Games
May 2010 to April 2012
Art Development Manager
Created and maintained schedules, production processes and managed milestone planning.
Fostered team communication, professional development and managed creative approvals. Directly managed 25-50 multi-discipline artist.


Certain Affinity
February 2010 to May 2010
Senior Artist
Modular set Consultant
Art asset creation
Level build-out

Renegade Kid
January 2009 to September 2009
Senior Environment Artist
Texture painter, level and modular set creation
Gemini School of Art and Visual Design
Jan 2009 to Oct 2009
Drawing Instructor
Concept Design and Perspective
NCSoft
November 2004 to March 2009
Senior Artist
Out-source Manager
modular set/art asset creation
Acclaim Entertainment
May 2001 to August 2004
Senior Artist
Level/art asset creation

3DO Company
June 1998 to April 2001
Lead Artist
Hired and managing a six person art team, developed environment concept art, and oversaw all level, character and interface creation.
Senior Artist
Oversaw all level and object conceptual design, construction, and implementation.
Titanic Entertainment
June 1996 to May 1998
Mid level Artist
Developed environment art, character animation, marketing art for print, and cinematics.

Origin Systems
July 1995 to May 1996
Intern Artist
Artist Internship Program

Reagan High school
August 1994 to June 1995
Teachers Assistant
Prepared and implemented various lessons for Autistic and Down's Syndrome young adults.

Painting Sabbatical
January 1994 to August 1994

Group Two Architecture
Robin Bruno AIA Austin
August 1992 to January 1994
Intern Architect
Draftsman on various commercial and residential projects.